Escape Rooms in Richardson, TX
There are 6 escape rooms near Richardson, TX.
Great Room Escape And Dallas Axe Throwing
715 N Glenville Dr Suite 440, Richardson, TX 75081, United States
1-12 players, 60 minutes, Great Room Escape And Dallas Axe Throwing
There is one hungry zombie chained to the wall. Every five minutes a buzzer sounds and the chain grows a foot from the wall! Find the clues, solve the riddle or get eaten!
715 N Glenville Dr Suite 440, Richardson, TX 75081, United States
1-10 players, 60 minutes, Great Room Escape And Dallas Axe Throwing
Grab your Aqua Net, lace up your high tops, and moonwalk back in time! It’s 1980 something and tonight you and your gnarly team of super freaks have made the VIP list to the party of the century. You’ll need to complete the challenges, solve the riddles and beat our DJ on the dance floor before you find yourselves Trapped in the 80’s FOREVER!
Logic Escape Rooms
1411 E. Campbell Road, Suite 1500, Richardson, TX, US
-8 players, minutes, Logic Escape Rooms
September 5, 1977 – As part of a mission to study the outer reaches of our solar system, Voyager I was launched into space. The probe's objectives included a flyby of Jupiter, Saturn, and Saturn's largest moon, Titan. In case the probe was ever found by intelligent life forms, it carried a gold-plated audio-visual disc carrying significant data and observations about life forms on our gentle planet. It also included a map and an invitation. We should have known better. Alien beings have intercepted our probe and accepted our invitation. Earth's gold-plated record, originally intended to be an introduction to life on earth, has been misinterpreted by the visitors as a resource to be mined. Beginning by abducting the easiest of life forms (cattle), they have become thirsty for more. An orbiting alien mothership has been sighted by our satellites and the intention is clear. Once the countdown from the mothership reaches zero, the alien invasion will begin, and there will be no hope for our survival. Luckily for us, an alien scout spacecraft crashed near Wylie, Texas decades ago. Since then, the secret government agency known as USPEC has been studying the debris it had excavated from the site and has been diligent in recreating the scout ship's alien console. You have stumbled across one of the primary USPEC bunkers which has been abandoned (presumably because they felt it was hopeless to continue their studies, as the countdown was nearing zero already). Your objectives are: Find a way into the fabricated alien console room, then Decipher the alien code and use the alien technology in order to power the console completely, so that you can finally Send a transmission to the alien mothership to abort the invasion and move on to the next planet. The mothership's countdown is nearing an end. It is up to you to stop the invasion. You have 60 minutes. The clock is ticking.
1411 E. Campbell Road, Suite 1500, Richardson, TX, US
1-8 players, minutes, Logic Escape Rooms
1411 E. Campbell Road, Suite 1500, Richardson, TX, US
-6 players, minutes, Logic Escape Rooms
Room Description The elves at the Richardson branch of Santa’s Workshop were well-deserving of a long vacation. How were they supposed to know that when they all took a cruise to the Bahamas together, they’d be caught in a hurricane on the high seas? They’re all safe, but they’re stuck on an island until all the airports open again, which means there’s no one in the workshop to build the toys. And their deadline is just around the corner. First, find your way into the workshop. Then, build the toys for the remaining continents around the world. Finally, place them in the proper containers for shipment to the North Pole. It’s up to you to bring joy to millions of people around the globe. But first, you’re going to need you to put all of the pieces together. You have 60 minutes. The clock is ticking.
1411 E. Campbell Road, Suite 1500, Richardson, TX, US
-8 players, minutes, Logic Escape Rooms
For hundreds of years, vampires have been preying upon the unsuspecting citizens of small cities such as yours, capturing their souls and enslaving them to an eternal nightmare doing their dark master’s bidding. You and your group have been called upon by the famous investigator, Lawrence “Larry” Knight. He has been tracking one such agent of evil around the globe and has uncovered a sinister plot to infest your city and begin feeding once he materializes. Over the centuries, he has gone by many names – “Azazel,” “Samael,” Alaric,” “Draven.” And now, so as to blend in and raise no suspicions, he intends to materialize at dusk under the name of “Steve.” Vampire Steve’s minions have obtained several relics that Larry has found across the globe and stored them in Steve’s home so that they could not be used against him. Time is of the essence, as today marks the end of Steve’s “Vampiris Regenerationis,” a period in which a vampire re-generates into human form. During this period, he appears as nothing more than a pile of dirt and ash. At dusk, the relics will be used to call forth the Soul Sphere, and Vampire Steve’s reign of terror will begin anew. Your objectives: Find the ancient relics within Vampire Steve’s home and place them on the altar. Find the Soul Sphere. Use an ancient box to teleport the sphere directly to Larry. If you fail, you and your group will become soulless minions of Steve. And that just sounds like a terrible fate, don’t you think? You have 60 minutes. The clock is ticking.
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