Summary: A puzzle-heavy room good for a small group of players. Some small tweaks to the puzzles could make the room flow more smoothly.
Puzzles: There were a good variety of puzzles, although one puzzle was a bit tedious. Some puzzles could have been a little more clear about what needed to be done, or how to connect the dots.
Immersion: The intro was impressive but the room itself was standard. The puzzles were mostly on theme for a prison room. Other than the backstory there was not much story development. This was mainly a puzzle-heavy room. In terms of tech, all the puzzles were automated.
Execution: The game ran mostly fine, although some puzzles were a little tedious or finicky and needed inputs from the game master to get things to trigger. Some trigger points could have used more feedback to indicate that something happened. We didn't escape in time, but they did let us play it out to the end.
Group size: We had a group of 2 experienced and 3 beginners, which was a good size for the room. Experienced groups can go with 2 or 3.
A very different escape room experience that is rewarding with the right group.
Only a few traditional escape room puzzles. The main focus were the social interactions and puzzles that were very unique and sometimes out of our usual comfort zone.
The actor was integral to the flow and story of the room. You definitely felt like you were living the experience.
The actor did a great job keeping the story flowing while subtly giving us hints. We were very close on time, some of the story elements were a little drawn out longer than we would have liked.
We had the max 5 people, 3 of which were escape room beginners, but that didn't really matter. The more important aspect was having a group that knows each other well, enjoys raunchy humor, and willing to play along with the story. I did think that the room was a little crowded for 5 players, we were running into each other a lot. 3-4 may be better.
Summary: A good classic style room with some harder puzzles for a small group.
Puzzles: There were some interesting and unique physical puzzles and a good balance of thinky puzzles, dexterity and searching as well.
Immersion: Pretty standard decor. The story itself was a little confusing, there were a lot of details and twists that got me pretty confused as to what was going on. There was a combination of mechanical and automated locks.
Group size: We had a group of 4 experienced players and it was a good difficulty for us. The space is not very big, and I think the beginning and end rooms would be pretty crowded with more.
Summary: A lot of new and unique ideas presented in this moderately difficult room, although some folks may not like the split-team element.
Puzzles: There were a lot of new and unique mechanics in this room, although the puzzles themselves were not very difficult.
Immersion: Well decorated set, although a little small. There was a mix of automation and mechanical locks. Everyone gets a special role and tool to help them in the game, which added a fun touch.
Execution: The game starts off split team, so while that adds some group coordination elements, you do miss about a quarter of the puzzles. While each person's specialization was a fun element, I wish it was used even more. Also, there was one specialization that was way cooler than the rest.
Group size: We had a group of 5 experienced players and was comfortable in the space. 4 would have been doable as well. Because every person gets a special role, we did find that at least one puzzle was removed for our smaller size.
Summary: Good amount of challenging puzzles for an experienced group.
Puzzles: A lot of difficult and thinky puzzles. Some puzzles revolved around following a set of instructions, with little interaction with the environment. There was a unique exploration mechanic that was enjoyable and impressive.
Immersion: Some puzzles were better-integrated into the room, while others felt more separated from the theme. The exploration mechanic was well done and contributed greatly to the immersion. There was a mix of mechanical locks and tech.
Execution: Everything went smoothly and without glitches. There was not much group coordination, so you'll be mostly working on puzzles solo. The final puzzle was exciting and did involve the entire group.
Group Size: We did it with 6 mostly experienced players. This felt like an ideal size for difficulty, and the room probably would not have accommodated a much larger group comfortably.
Summary: Immersive room that is good for beginners.
Puzzles: The puzzles were on the easy side, but thematic. They were mostly exploration with a few thinky puzzles.
Immersion: Really well-done set. The story was standard with a satisfying climax. Everything was automated.
Execution: Everything went smoothly.
Group Size: We went with 6 experienced people, and we found it to be on the easy side. Experienced players could go with a team of 3-4.
Summary: Very immersive experience and lots of unique use of props in the puzzles.
Puzzles: There were a few thinky puzzles, but where this room really stood out to me was the amount of really new and unique interactive elements with the set.
Immersion: This is where the room really shined. The set was really well-done, and you actually get a bit dusty in the room. Most of the puzzle elements were very thematic and the interaction with the props was very satisfying.
Execution: Flow was mostly good, but getting some of the interactions to work was a little fiddly. While the gamemaster did speak English, sometimes it was hard to understand, especially in the end when it got a bit loud.
Group size: We had a group of 4, which was a good amount. It would be too crowded with more.
Summary: Amazing production, immersion and story!
Puzzles: The puzzles were not particularly challenging. While they were unique, many were more like dexterity/reflex challenges rather than thinky puzzles.
Immersion: Best production room I have ever done and they really pushed the boundaries on the experience an escape room can deliver! I would give a 6 for immersion if I could. From start to finish, I really felt like I was on a space ship, and the tech was outstanding.
Execution: The game is split team about half the time but you don't miss out on the puzzles, except for 1 minor puzzle, which is great. Each team also gets to make some decisions that can impact the other team, which also factors into which story ending you get. There was one point in the game where the one team finished their part before the other and had to wait around for a little bit.
Group size: We had a mixed group of 5 beginners and experienced people. I would say 4-6 is a good amount depending on experience level. Any more and it would be way too crowded.
Summary: Unique, difficult puzzles and theme, but consistency of immersion could be improved.
Puzzles: Unique puzzles, although I found them not as hard as Houdini's puzzles. Puzzles were mostly thinky, and required physical and group coordination.
Immersion: The game certainly has a unique story, following Roosevelt up to WW1. The puzzles at the end and in the later rooms were more thematic than the ones in the first room, which I did not like as much. They were more like pencil/paper type of puzzles, and the input method got a bit repetitive. It also wasn't obvious to me how they related to Roosevelt.
Execution: Besides the beginning and end, the puzzles are mostly split into two groups, although you could freely move between the two sections if you wanted to. I did not like this part as much because realistically, you would miss out on half of the puzzles, and I felt like the puzzles for the group in the first room were not as immersive.
Group size: We had the max 10 people, with a mix of experienced and beginners. This room was much more linear than Houdini, with only 2 main tracks, but you need multiple people to activate each puzzle, so I think the minimum of 6 would be fine for experienced players.
Summary: Very immersive and excellent production! Puzzles were unique and thematic.
Puzzles: Moderately difficult and unique puzzles that blended into the environment. Puzzles were mostly thinky, with some interesting physical and social elements
Immersion: One of the most immersive rooms I've done and great production value! You really do get the feeling you're in a rat maze, and there were a lot of nice touches in the set design that made me laugh.
Execution: Everything flowed very smoothly, there was only one tiny glitch where one person saw something they weren't supposed to see yet, and the game master had to tell them to stop talking about it.
Group size: Our group was 6 experienced people, but it would probably be better with 3-4. Some moments in the game were too crowded for 6.
Summary: This will delight dog lovers, and would make a great date night room.
Puzzles: Some puzzles were original and very unique to the theme, although a bit easy. Definitely makes you think like a dog!
Immersion: The theme was very cute, great for dog lovers! The production value was a bit low, but didn't detract from the enjoyment. Most puzzles were automated, although there were a few combo locks.
Group size: We had a group of 4, where 2 were first timers. This was a good difficulty for them. For enthusiasts, 2 is sufficient.
A world class room that will blow your mind. Book a flight now.
mauhler31's #1 rated room
Summary: Amazing storyline, immersion and flow! Puzzles were also unique and very thematic.
Puzzles: Many unique puzzles that fit very well with the theme. They were not particularly complex or difficult, but still very well integrated into the set and very enjoyable. Puzzles were mostly thinky, with some searching/observation.
Immersion: One of the most immersive rooms I've done with one of the best story development, flow, and production! The story really comes alive and progresses as you enter each new room. The first transition really wowed me! The two actors helped embellish the narrative and added to the ambiance. The puzzles blended in very nicely into the set.
Execution: Flawless, the in-game hinting system was clever and also thematic to the story.
Group size: We had a group of 6 that were mostly beginners (< 5 games) and this was a good difficulty for us. Experienced folks can probably go with 3-4 people.
Summary: A fun, easy room for two. The toolkit you get is impressive.
Puzzles: Fairly standard, easier puzzles, and some dexterity elements.
Immersion: The part I liked the most about this room is all the tools they gave you from the start. The use of these tools really made it feel like you were breaking in. In terms of set, it was fairly sparse, but I suppose that's what most secret back entrances would look like.
Execution: My only disappointment was that the room felt a bit short, and they could have done even more with the tools.
Group size: We had 3 experienced players and could have easily gotten away with 2. It's a very small space so definitely no more than 3.
Summary: Well-designed, difficult puzzles. Good for large, experienced groups.
Puzzles: This is one of the most puzzly and non-linear rooms I have done! This is jam-packed with difficult and very unique, multi-step puzzles. Puzzles were very heavy on the thinky side, with lots of physical interactions and group coordination.
Immersion: There's a thin story to the room involving Houdini and 8 inventors, each with their own puzzle, but the puzzles themselves were very thematic to each inventor. Tech was all automated.
Execution: Flow was mostly good and stayed non-linear up until the very end. There are 3 overarching puzzles that divide the flow into 3 parts. One downside is that you get access to all the puzzles in the beginning, but you may not have all the information you need to solve them until you advance. Another minus is that there were many different colors involved in some of the puzzles, and it was difficult to distinguish between some of them, and none of us were colorbrind.
Group size: 10 (max) moderately experienced people was a good size for us, and most people were busy the entire time, except towards the end. One downside of the large and non-parallel flow with a large group is that you probably will work on less than 25% of the puzzles. More experienced groups can probably go with 6-8, but even then you probably won't be able to work on all the puzzles.
A solid room with clean puzzles and tech and can accommodate a large group.
A puzzle heavy room. All the puzzles were thematic and techy, with some unique elements.
Story was a little weak, but the set was well-decorated and the puzzles were on-theme. All the puzzles were automated.
The game flowed smoothly. We were split into two groups in the beginning, but both groups managed to combine around the same time. You do miss a few puzzles due to the split team, but not that many. One puzzle didn't trigger the first time, but otherwise it went smoothly.
We had 9 people with a mix of beginners and intermediates, and this was a good size for us at the time. People were not idle for very long. An experienced group could probably do a group of 4-6.