Summary: A puzzle-heavy room good for a small group of players. Some small tweaks to the puzzles could make the room flow more smoothly.
Puzzles: There were a good variety of puzzles, although one puzzle was a bit tedious. Some puzzles could have been a little more clear about what needed to be done, or how to connect the dots.
Immersion: The intro was impressive but the room itself was standard. The puzzles were mostly on theme for a prison room. Other than the backstory there was not much story development. This was mainly a puzzle-heavy room. In terms of tech, all the puzzles were automated.
Execution: The game ran mostly fine, although some puzzles were a little tedious or finicky and needed inputs from the game master to get things to trigger. Some trigger points could have used more feedback to indicate that something happened. We didn't escape in time, but they did let us play it out to the end.
Group size: We had a group of 2 experienced and 3 beginners, which was a good size for the room. Experienced groups can go with 2 or 3.