Escape Rooms in Cape Girardeau, MO
There are 4 escape rooms near Cape Girardeau, MO.
Escape Cape
1231 Broadway St., Cape Girardeau, MO, US
- players, minutes, Escape Cape
Rates Participant: $20 Up to 6 people can participate in this room. All ages welcome! Duration 60 Minutes About Off the chain is our newest room and great for those that are getting started in the escape room world. You have 60 minutes to locate the clues and solve the puzzles to find what you need to stop your time and escape. All of the keys that you need are there.....but chained to the wall. Each successful step you take in this room will get your chain just a little closer to the final box that holds the key to your great escape. This room is truly "OFF THE CHAIN!"
1231 Broadway St., Cape Girardeau, MO, US
-6 players, minutes, Escape Cape
Can you Solve the Murder and Escape in 90 Minutes?! Rates Participant: $25 Private Room: $30/participant Up to 6 people can participate in this room. All ages welcome! We will make an attempt to fill each room to capacity by placing separate groups of people together. If you would like your group to exclusively have a room, you have three choices: 1) Have enough people in your group to fill the room to capacity, 2) Purchase the maximum capacity of tickets available for the room, or 3) Reserve your room with less than the maximum capacity and hope nobody else books for the same time. Duration 90 minutes About There is another dinner party and another murder to be solved. However, the guests have all changed and the puzzles are all new. This is our second 90-minute room. You will begin your adventure in the game room where the story begins to unfold. However, it isn't just escaping that you must do...you must also correctly identify who did it, where it happened and with what weapon if you want to be successful in this game! Do you have what it takes?
1231 Broadway St., Cape Girardeau, MO, US
1- players, minutes, Escape Cape
Can you Solve the Murder and Escape in 90 Minutes?! Rates Participant: $25 Private Room: $30/participant Up to 6 people can participate in this room. All ages welcome! We will make an attempt to fill each room to capacity by placing separate groups of people together. If you would like your group to exclusively have a room, you have three choices: 1) Have enough people in your group to fill the room to capacity, 2) Purchase the maximum capacity of tickets available for the room, or 3) Reserve your room with less than the maximum capacity and hope nobody else books for the same time. Duration 90 minutes About You were invited to the home of Mr. Montgomery Merrick for a dinner party. However, the evening turned out to be more eventful than anyone had planned. Mr. Montgomery Merrick himself has been murdered. It is unclear as to which of the guests did it, in what room it was done, and with what weapon. This is our first 90-minute room. You will be asked to take on one of the 8 characters, such as Professor Pickle or Major Merlot. Then, you will begin your adventure in the lounge where the story begins to unfold. However, it isn't just escaping that you must do...you must also correctly identify who, where and with what if you want to be successful in this game! Do you have what it takes?
1231 Broadway St., Cape Girardeau, MO, US
-6 players, minutes, Escape Cape
SHAZAM!: Destruction of Dr. Dub's Devise. Can you conquer the lasers, find your way thru the dark and deactivate both bombs before Dr. Dub's plans are carried out? Rates Participant: $20 Private Room: $25/participant Up to 6 people can participate in this room. All ages welcome!. We will make an attempt to fill each room to capacity by placing separate groups of people together. If you would like your group to exclusively have a room, you have three choices: 1) Have enough people in your group to fill the room to capacity, 2) Purchase the maximum capacity of tickets available for the room, or 3) Reserve your room with less than the maximum capacity and hope nobody else books for the same time. Duration 60 Minutes About Dr. Dub's has set up laser beams, a dark room and many other traps in his den to keep his plan of destruction right on track. Will you be able to disarm the bombs before their timers go off and save the people of Wicklepop from total destruction? Do you have what it takes?
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