Escape Rooms in Washington, DC
There are 33 escape rooms near Washington, DC.
Escape Artist DC
720 I St SE, Washington, DC 20003
1-1 players, minutes, Escape Artist DC
As a team of highly accomplished Restoration Specialists, where else would you go to de-stress other than the museum? You and your coworkers are enjoying the evening in one of your favorite spots in the city, when things start to get a bit rowdy… As it turns out, the most valuable painting in the museum is destroyed by the end of the party! To make matters worse, your boss is due back in an hour. If you want to stay in his good graces, keep your job, and maintain your good name — you know what needs to be done. You and your team must work at full speed to restore the painting to its original glory, not only to earn your freedom, but to save your reputation! You only have 60 minutes, so good luck! A prize awaits the team who beats the best time. No knowledge of artwork required. Please Note: Unless you are booking a Private Event or have a group of 10 people, there is a chance you will be experiencing the room with another group. If you do not have 10 players available at this time, and wish to work without another group, please see our Private Events page. Also review our Common Questions page for rules regarding arrival time.
720 I St SE, Washington, DC 20003
1-1 players, minutes, Escape Artist DC
A very valuable painting has been stolen from the art gallery, and was sold in an underground marketplace. Your job is to find the missing artwork, the culprit, and your way out! The paintings displayed in the gallery have hidden clues, so not only do you get to experience aesthetically appealing artwork, but also challenge yourself in the process! You’ll encounter various puzzles to find evidence on your suspect, and in the process of cracking codes, you’ll find the safe containing the key to your freedom. You only have 45 minutes, so good luck! A prize awaits the team who beats the best time. No knowledge of artwork required. Please Note: Unless you are booking a Private Event or have a group of 10 people, there is a chance you will be experiencing the room with another group. If you do not have 10 players available at this time, and wish to work without another group, please see our Private Events page. Also review our Common Questions page for rules regarding arrival time.
720 I St SE, Washington, DC 20003
1-1 players, minutes, Escape Artist DC
Frederick O'Connor has been absolved of any wrong doing in the death of his friend Kumar. In memory of his friend Kumar foundation is established to promote research in Alternate Energy. Frederick O'Connor is now contesting against an unconvential candidate MaCDonald Stumpf who is promising to "Make America Grate Again" in the presidential elections. Elections are just over and there have been allegations of voter fraud and illegal donations to Kumar Foundation traced to a foreign agent. You are to break into Frederick O'Connor's office to identify the corrupt campaign manager, states involved in voter fraud and determine who the next US president is. Lets all, "Make America Choose Again!" Episode 3 Briefing The Asteroid Bill has passed the senate and the Concorde project is on schedule. Esteemed scientist Kumar has been found dead and rumors of foul play are rife. As the plot (and the smog) thickens, there are many players involved who have a motive to kill Kumar including Frederick O'Connor as his wife is having an affair with his buddy Kumar. On the other hand Mrs. O'Connor has a lot at stake in terms of her political ambitions if the affair becomes public. You will be playing the role of an Oil Lobbyist working for Axeon Corp and break into Mr. O'Connor's office in order to obtain evidence surrounding Kumar's demise and use it as a leverage to thwart the Concorde project. You must find the evidence and the key to escape the office. We don't recommend this room for 2 people or less. Please Note: Unless you are booking a Private Event or have a group of 10 people, there is a chance you will be experiencing the room with another group. If you do not have 10 players available at this time, and wish to work without another group, please see our Private Events page. Also review our Common Questions page for rules regarding arrival time. A prize awaits the team who beats the best time. No knowledge of politics, or Episode 1 or 2, 3, required.
Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
3345 M St NW, Washington, DC 20007
1- players, minutes, Escape Room Live DC - Georgetown
Escape The Room - DC
409 7th St NW, Washington, DC 20004, USA
1-8 players, 60 minutes, Escape The Room - DC
Always wanted to live the life of a spy? In The Agency, 8 players become secret agents thrown into a 60-minute classified challenge. All agents must bring their training and ingenuity to successfully complete the mission. Fail to escape The Agency before time runs out and your superiors will disavow your very existence. Proceed with utmost caution.
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409 7th St NW, Washington, DC 20004, USA
1-10 players, 60 minutes, Escape The Room - DC
A group of 10 excavators has been called to the deep and harrowing depths of the earth where they’re left in the dark in more ways than one. The Dig is one of our most exhilarating rooms where you’ll have the opportunity to solve a mystery as you make your way to salvation and the upper surface. Can your ideas help light the way out in under 60 minutes?
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409 7th St NW, Washington, DC 20004, USA
1-8 players, 60 minutes, Escape The Room - DC
You have been informed an evil organization is intent on producing armies of dinosaurs. Your mission it to infiltrate their operation, locate the dinosaur master DNA that all the dinosaurs are produced from, and destroy the master DNA. You have one hour left before the evil organization ramps up production of their dinosaurs - can you escape in time to stop them?
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Insomnia Escape Room DC
2300 Wisconsin ave NW #200B Washington, DC 20007
2-7 players, 60 minutes, Insomnia Escape Room DC
Description: Bootleggers, La Cosa Nostra, federal agents and high-rank DC politicians, mixed in a strong cocktail of fun and intellectual challenge. This is the year 1933, under mysterious circumstances, you are transferred to a secret speakeasy, back in the waning days of Prohibition.
2300 Wisconsin ave NW #200B Washington, DC 20007
2-7 players, 60 minutes, Insomnia Escape Room DC
Description: It is a not so distant future, a powerful artificial intelligence was created by a bright scientist Michael Hall and named by his beloved wife ELIZA. With so much power available at our service, the society is already relying on this powerful A.I. for our critical missions and operations. A couple of days ago ELIZA suddenly stopped responding to us. An automatic security protocol was put in place, making the control room available only for its creator. What’s worrying is that Michel, the creator of the machine, is missing and can not be located. You are a team of Michael colleagues, and you are sent to investigate what’s going on.
2300 Wisconsin ave NW #200B Washington, DC 20007
2-9 players, 60 minutes, Insomnia Escape Room DC
Description: Investigate the mystery, but don’t lose your mind… The early 1970s. You are a group of journalists sent to investigate strange things that happen around St Elizabeth Psychiatric Hospital… An unsettling atmosphere of a mental asylum and unexpected scenario twists in the new thriller detective escape room The Patient.
2300 Wisconsin ave NW #200B Washington, DC 20007
2-7 players, 60 minutes, Insomnia Escape Room DC
Description: You are standing in front of an unmarked wooden door and two large windows carved into the aging brickwork of DC’s most eerie library. You and your hopefully reliable companions step into a dimly lit interior where the numerous bookshelves are coupled with gold details and vintage chandeliers covered in a cobweb.
The Great Escape Room
1730 Connecticut Ave NW, Washington, DC 20009
1-15 players, 60 minutes, The Great Escape Room
Description: While visiting Washington, D.C., you and your group have been invited to a special private tour of the White House. The last stop on the tour is the Presidential command bunker. In the event of a national emergency, the President and his staff would retreat to this bunker. As you make your way through this last stop on your tour, the bunker suddenly goes into automatic lockdown and you are informed of an imminent attack on the United States. Now, it is just you and your fellow tour members locked in with no hope of outside help. It is up to you to work together in a 60 minute, high-stakes race to prevent nuclear armageddon. Good luck – the whole world is counting on you!
1730 Connecticut Ave NW, Washington, DC 20009
1-15 players, minutes, The Great Escape Room
1730 Connecticut Ave NW, Washington, DC 20009
2-12 players, 60 minutes, The Great Escape Room
Description: Your help is needed to find the antidote and save the world from Professor Moriarty’s nefarious scheme. You must beat Professor Moriarty at his own game, solving his puzzles before time runs out!
1730 Connecticut Ave NW, Washington, DC 20009
1-15 players, 60 minutes, The Great Escape Room
Description: Put your skills of deductive reasoning to the test and see if you can be selected as an apprentice for the legendary Sherlock Holmes. It is your task to unravel the mystery set before you and join The League of the Masters of Elementary Deduction.
VR Zone DC
2302 Wisconsin Ave NW, Washington, DC 20007, USA
2-3 players, 60 minutes, VR Zone DC
Escape rooms work beautifully in VR, adding elements that would be impossible in real life while maintaining that essential sense of urgency and anxiety! Select a title to play with for your team of 2-3 players: The Prison, Mission Sigma, Cyberpunk, Sanctum, and Christmas. The Prison: Break out from your cell, navigate through the endless ventilation tunnels and labyrinths of an old prison, trick the guards, put everything on fire, fly through the chasm and break free from the prison. Mission Sigma: infiltrate the building trapped by terrorists and floor by floor get your way to the rooftop to disarm a ready to fire missile and save the humankind Cyberpunk: Use your superhuman abilities to navigate through labyrinths of the city of the future, escape from roboguards and trick security systems to steal the data of great importance. Sanctum: Risk not only your lives but also your souls when you encounter the ancient force that slumbers under an old abandoned monastery - this dark sanctuary hides terrible secrets Christmas: Find out why the magic elves refuse to work and the presents are not getting to the children. Help Santa and fellow kids!
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2302 Wisconsin Ave NW, Washington, DC 20007, USA
2-4 players, 60 minutes, VR Zone DC
Escape rooms work beautifully in VR, adding elements that would be impossible in real life while maintaining that essential sense of urgency and anxiety! Never alone, as part of a team, you become the hero and experience in total safety situations that would be far too dangerous or just impossible to live in real life. Select a title to play with for your team of 2 players: Escape the lost pyramid or Beyond Medusa's gate. Escape the lost pyramid: Escape The Lost Pyramid is a virtual reality escape game experience set in the world of Assassin’s Creed Origins. You will experience a larger-than-life adventure as if you were there, in 1928, in the gigantic pyramid of Nebka. Beyond Medusa's gate: Beyond Medusa’s Gate is a virtual reality escape game experience set in the world of Assassin’s Creed Odyssey. You will experience a larger-than-life adventure as if you were there, 445 BEC in Ancient Greece.
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2302 Wisconsin Ave NW, Washington, DC 20007, USA
4-4 players, 60 minutes, VR Zone DC
Escape rooms work beautifully in VR, adding elements that would be impossible in real life while maintaining that essential sense of urgency and anxiety! Never alone, as part of a team, you become the hero and experience in total safety situations that would be far too dangerous or just impossible to live in real life. Select a title to play with for your team of 4 players: Escape the lost pyramid or Beyond Medusa's gate. Escape the lost pyramid: Escape The Lost Pyramid is a virtual reality escape game experience set in the world of Assassin’s Creed Origins. You will experience a larger-than-life adventure as if you were there, in 1928, in the gigantic pyramid of Nebka. Beyond Medusa's gate: Beyond Medusa’s Gate is a virtual reality escape game experience set in the world of Assassin’s Creed Odyssey. You will experience a larger-than-life adventure as if you were there, 445 BEC in Ancient Greece.
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paniq
3283 M St NW, Washington, DC 20007
2-10 players, 45 minutes, paniq
Description: Ch Ch Ch Ah Ah Ah! Jason is back and he just wants to play! It is Friday the 13th and you need to hole up in a cabin and keep Jason out until midnight... after all, nothing bad ever happens on Saturday the 14th!
3283 M St NW, Washington, DC 20007
2-7 players, 60 minutes, paniq
Description: An aristocratic family member has been murdered. Some are calling it the “Perfect Crime”. You and your group of brilliant investigators made a new discovery that has led to a hot pursuit which might shed new light on the truth. Maybe it wasn’t the perfect crime after all?
3283 M St NW, Washington, DC 20007
2-10 players, 45 minutes, paniq
Description: You are archaeologists, lost in a forbidden Egyptian tomb with the stone doors sealed behind you. Air is running out & the curse of Anubis will take you! Escape is the only option. Find the secret passage to escape with your life!
3283 M St NW, Washington, DC 20007
2-7 players, 60 minutes, paniq
The year is 1956. You have been kidnapped by the CIA and being used as a guinea-pig for their mind control program known as MK-ULTRA. Doctors have held you inside a padded room for weeks now.
3283 M St NW, Washington, DC 20007
2-10 players, 45 minutes, paniq
Description: WHO YOU GONNA CALL? Help Venkman, Spengler, Stantz and Zeddemore capture Slimer, the Librarian and Stay Puft and flush them from the city before it's pandemonium! Can you help save NYC?
3283 M St NW, Washington, DC 20007
2-10 players, 45 minutes, paniq
Description: Aboard the beautiful, new Titanic, you are surrounded by opulence on the journey of a lifetime... until you hit an iceberg. Trapped in your state room, can you find a way out using your ingenuity and wits before the water rises above the porthole?
3283 M St NW, Washington, DC 20007
2-10 players, 45 minutes, paniq
Description: Agents, your former ally, Agent X, has remotely hijacked your train and plans to wreak havoc on the city! Can you save the city by stopping the train, entering the abandoned station, and finding the bomb to defuse it before it's too late?​
3283 M St NW, Washington, DC 20007
2-7 players, 60 minutes, paniq
Description: You and your buddies are prehistoric cavemen in 6,000 BC. Your group encountered a hostile tribe of cannibal cavemen. They’ve taken you back to their lair where you are being held captive. The tribe is out hunting but will be back before the Sun sets. You have 60 minutes to escape or become caveman chowder.