Escape Rooms in Vancouver, BC
There are 21 escape rooms near Vancouver, BC.
EXIT
309 W Broadway, Vancouver, BC
2-6 players, 45 minutes, EXIT
Description: Journey through a land made of sweets at EXIT West Broadway’s newest 3D ride attraction, Candy Coaster. Upon entering the Willy Wonka-inspired landscape full of oversize candies, your team must board the Candy Coaster Car. However, before the ride even begins, the car breaks down forcing you all to work together and quickly figure out how to escape.
309 W Broadway, Vancouver, BC
2-6 players, 45 minutes, EXIT
Description: Deep in the Transylvanian forest, isolated from civilization, is the home foulest of all creatures. In these woods live werewolves, trolls, goblins and more. Hidden within the mountains is the lair to the most sinister of them all, Count Dracula. Already a threat, Dracula has become invincible using the powers of a magical gem. Neither sunlight, a stake to the heart, nor decapitation can defeat the Count now. The gem now resides within the castle walls. Sitting on a precipice, there is only one way out of the infamous vampire’s castle. You and your team have bravely volunteered to take on this impossible task. Steal the gem, defeat Dracula, and escape out of the palace alive.
309 W Broadway, Vancouver, BC
2-6 players, 45 minutes, EXIT
Description: The sun is shining, the skies are clear, and the ground is covered in fresh snow. It’s the perfect day to go skiing with friends. You look out into the abyss of white mountain tops and frosted trees as you begin your run down the mountainside. Suddenly you hear a deep rumbling quickly escalation in the distance and instantly recognize it as an avalanche! You race down the side of the mountain trying to escape the avalanche’s path when you unknowingly venture into uncharted territory. Just as you believe you’re safe, the ground gives from underneath you, bringing you down into a deep crevasse. Now trapped and injured, you must find help fast. Did any other skiers fall victim to the avalanche and need rescuing too? As the sun starts to set, so too does your chance of being rescued. Do you have what it takes to survive the icy wilderness and harsh winds of Landford Mountain?
309 W Broadway, Vancouver, BC
2-6 players, 45 minutes, EXIT
Description: Step over the yellow tape into the most chilling crime scene of your career. Your team of highly specialized Forensic Scientists and Detectives will attempt to process the crime scene and catch the killer before its too late. Ralph’s Meats is a local meat market owned by Ralph Gibson. Gibson was transported away from the scene of the crime in critical condition, only to be pronounced dead en-route to the hospital. Now, it is up to your unit to continue where the first responders left off. By taking on the roles of both Forensic Scientists and Detectives, you and your unit must work together to bring Gibson’s perpetrator to justice. Lies, deceit, and betrayal lurk in the tiles of the storefront. Do you have what it takes to solve this murder?
Find and Seek
88 West Pender St. Unit #2075
2-10 players, 45 minutes, Find and Seek
Description: An old, but once-charming stage where washed-up magicians went to put on their last show in hopes of rekindling their popularity. Many walked through its doors, desperately seeking the approval of audiences. Then came the Professor, his feats were unimaginable, his illusions were unexplainable, but little did we know that he was using the theatre as his testing grounds to perfect his powers gained from the relics. One of those relics must remain hidden somewhere inside. Can you help us recover the relic hidden within the Majestic Theatre?
88 West Pender St. Unit #2075
2-8 players, 60 minutes, Find and Seek
Description: Down a nondescript corridor, past the old library and beyond the general store, you will find Madam Zita’s curiosities – a burial ground for her collection of wicked artifacts that time has long but forgotten. However, this seemingly ordinary bazaar holds a dark secret, one buried and covered up only to be discovered by the most cunning of individuals. Whispers of evil, maniacal treachery and occult idols await. Step back in time to the roaring 80s where you will discover the secret behind the Curse of Madam Zita’s Curiosities.
Locked Canada
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
2-6 players, 50 minutes, Locked Canada
Description: For years, Northern Vancouver has been a hot spot for UFO sightings. What could these strange objects in the sky mean? Are we being contacted?
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
2-6 players, 45 minutes, Locked Canada
Description: Abandoned and untouched since 1960, this asylum continues to remain a haunting mystery. Plenty of disturbing tales and secrets construct its history – one that no living soul has ever been able to tell. For all those who set foot into the building never saw light again. Identities of the patients were burned and their belongings locked up in an attic. Rumors say that those admitted were tortured and used as test subjects. Upon death, they were buried in nameless graves and forgotten. The answer that surrounds this scrutiny lies deep in the shadows of the Asylum. Will I uncover the truth or is this the end?
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
2-8 players, 45 minutes, Locked Canada
Description: Weeks after a failed animal experiment, a mutagenic virus has spread throughout Vancouver. You are one of the several survivors in the land of the undead. The only cure is an antidote hidden deep within the laboratory. As food sources begin to diminish and the number of zombies continues to rapidly increase, you along with the remaining survivors are humanity’s last hope. Will you be able to revert this catastrophe or will you become one of them?
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
2-6 players, 45 minutes, Locked Canada
Description: Crimson Room is the origin of all escape rooms. It is the first "escape the room" flash game created by the talented, Toshimitsu Takagi. The game was released in 2004 and the genre of escape rooms was then further popularized, which has spread throughout the internet and can be seen on many gaming websites.
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
4-10 players, 50 minutes, Locked Canada
Description: Only one objective: escape from the toughest prison.
1050 Kingsway - Unit #200 Vancouver, BC V5V 1N9
2-6 players, 50 minutes, Locked Canada
Description: After decades of pursuit, the elusive serial killer responsible for the Asylum massacre and the isolation chamber horrors is finally within reach of the police. You and your team of investigators have been tasked with catching the dreaded butcher, yet ironically, he has snatched one of you instead. Do you leave your friend to a gruesome death, or let a mass murderer continue his work?
Smarty Pantz
100-289 Abbott St. Vancouver BC, V6B 2K7
4-8 players, 45 minutes, Smarty Pantz
Description: Is there such a thing as eternal life? Your captor thinks so. You are trapped in a nightmarish basement and about to fall victim to a killer’s psychotic and cannibalistic quest for the fountain of youth. There a glimmer of hope though, you’ve been left alone and there may be a way out. Can you solve the puzzles and escape before you fall victim to the killer’s thirst for murder? Thirst is definitely not for the faint of heart. There will be blood, as they say, and you will be handcuffed to start the proceedings. And Beetle, your host, hasn’t been fed lately… One of our more difficult rooms, perhaps it should be saved til the last drop as it may scare the Pantz off of you.
100-289 Abbott St. Vancouver BC, V6B 2K7
3-8 players, 45 minutes, Smarty Pantz
Description: It’s 1946, the war has finally ended, but your mission has just begun. As war criminals flee to all corners of the globe, you’re sent by the RCMP Special Branch to break into a private eye’s office and discover the identity of a nasty Nazi so he can be brought to justice. It’s not as simple as it seems, though; the detective’s office is locked up tight and even if you make it in, will you get out undetected? Can you find the information before he returns?
100-289 Abbott St. Vancouver BC, V6B 2K7
8-16 players, 45 minutes, Smarty Pantz
Description: Have you ever been trapped in a dream? You will be when you enter Dream’scape. It’s a bizarre and artistic alternate reality where nothing makes sense and you want to wake up but can’t. If you don’t find a way to understand the clues and solve the puzzles, your alarm will never go off! Find a way to solve all of the bizarre puzzles or you’ll be stuck in this twilight zone forever...
100-289 Abbott St. Vancouver BC, V6B 2K7
3-6 players, 45 minutes, Smarty Pantz
Description: You’ve paid handsomely to be part of the inaugural journey aboard a barely refurbished Soviet submarine. Unfortunately, your useless guide and the drunken crew could not prevent the mechanical failure that has started the clock ticking on your oxygen supply. Can you solve the puzzles and restart the air supply, or with this adventure be terminal? If you polled the novice crew, or gave a breathalyzer to your wobbly host, you may be afraid. Also, quarters are extremely tight for you and crew and the air is, shall we say, thin. To boot, the Sub is our toughest test, so bring your biggest thinking cap!
100-289 Abbott St. Vancouver BC, V6B 2K7
4-8 players, 45 minutes, Smarty Pantz
Description: You have been brought in to help with the paranormal investigation of an old, abandoned house. If the rumours are true, the victim of a grisly murder haunts the study, and no one survives past midnight. The doors have been locked behind you, and it soon becomes clear that you are not alone. If you’re going to get out of the house, you’ll have to find a way to break the curse before the clock strikes midnight and you become the spirit’s next victim. As you would expect with the paranormal being involved, and the odd severed head rolling around, this room ranks higher on the scare factor. But it’s not high on the difficulty scale. So you’ve got a relatively good chance of keeping your head come midnight...
i-Exit
1129 Granville St, V6Z 1M1
2-6 players, 60 minutes, i-Exit
Description: This is the most bizarre casino you’ve ever seen on the Strip of Vegas. This one does everything in reverse – all other casinos want is your money. The more you lose, the more they win. But not this place. A mysterious philanthropist, who calls himself the Red Baron, created this trap which does not let you go only if you WIN the Jackpot. You think it’s easy? For that to happen you have to jump in and break all the rules and clues to bring this clever plan in motion.
1129 Granville St, V6Z 1M1
2-6 players, 60 minutes, i-Exit
Description: Have you ever imagined how it feels to hold the trophy high and be in the limelight? This is the thrill you will get in the Music Studio, just mix some music, find the right tunes, beat the drum and make all instruments work. Be the band and it will get you out as a winner. The signs are in front of you, just hidden… and the Oscar is yours!
1129 Granville St, V6Z 1M1
2-6 players, 60 minutes, i-Exit
Description: Everybody thinks they know him but nobody does. The geek. He turns off gravitation, smokes behind firewall and walks through walls. When we don’t watch him. And he planted a deadly virus on his computer that will destroy the world unless your detective team can stop it. Do not fear to race through the tunnel! But WHERE is the tunnel? Either you get lost in the labyrinth of the geek’s mind or you emerge from the maze and find your way out.
1129 Granville St, V6Z 1M1
2-6 players, 60 minutes, i-Exit
Description: The sailing is smooth through the hidden waters of the Caribbean, perfect time for looking for the big bounty. Everything goes fine until the captain’s son, the little brat, gets just a bit too bored. When nobody watches, he puts a lock on the helm, just to see what happens… All hands hoay! Everyone, get on the deck! Naturally, everybody’s looking for a way to unlock it, which is fun for him to watch but only until the ship starts to be drifting dangerously close to a reef. Then out of fear of the angry sailors, he hides in the steerage, and everybody goes frantic. Will you be able to turn the helm before your ship hits the reef or you end up as shark bait?
Loading