Escape Rooms in Trumbull, CT
There are 7 escape rooms near Trumbull, CT.
Escapology
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy. Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands. However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air. Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)! Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out. If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape. Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility. Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
You are Gerard "Gerry" Droller, a CIA Field Operative, your code name is Don Frederico and you work directly for the President of the United States, J.F. Kennedy. While going over your mission notes, you realize the world is facing a nuclear Armageddon. The Soviet Union, under Premier Nikita Kruschev, has strategically assigned ballistic nuclear missiles to the Cuban territory with approval from the Cuban leader, Fidel Castro. These missiles are located less than 100 miles from the U.S and are able to reach major cities with only a 4 minute flight time. The atmosphere is extremely tense! An American spy plane has just been shot down over Cuba and the President is now under massive pressure from the Pentagon to launch an invasion of Cuba. The President, however, isn’t sure whether the plane was shot down deliberately by the Cubans or the Soviets, or if this was a terrible accident by a lowly soldier. If this was indeed an accident, there is no need to go to war, and a peaceful solution may still be possible. If this was a deliberate action, then the President has no choice but to launch a U.S. invasion of Cuba, which could result in a nuclear war. Your mission is to infiltrate Fidel Castro’s palace, locate the secret KGB office, and find out who was responsible for shooting down the American plane. You are standing outside Castro’s palace waiting to hear that it is empty. You receive the all clear. Castro’s bodyguards and the KGB are not on the premises. However, having entered the Palace, you receive word that Castro and his bodyguards are traveling back towards the palace, and they are only 60 minutes away! You must complete your mission and escape before you are caught! Solve the clues, answer the riddles, find the critical intelligence and get out within the hour. Rely on your intuition, have confidence in your team and leave no stone unturned! Remember: Your mind is your most powerful weapon and time is of the essence! Do you have what it takes to complete your mission?
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER! Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why? You overhear the Police being called, but know that, as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive. The only evidence that proves your innocence is hidden in the Mansion... For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass-on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpectedly happen to him! What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes! Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12? Success means freedom, fortune and saving the future of your family... Failure means a life behind bars….. Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. While exploring an abandoned temple in The Lost City, he uncovered a treasure so rare, no man alive had seen it! A sudden gust of wind slams the temple door shut - sealing Tucker and his journal inside! Both were never seen again. Your team of treasure hunters decide it’s time to finish Tucker’s quest. Armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure. In your backpacks you’ve brought all the materials essential for your adventure! You approach the temple confidently, but once inside angered spirits awaken and deem you unworthy of the riches held within. As a test, they grant you 60 minutes to prove your worth. You must work logically, interact with everything you find and solve puzzles to uncover the treasure! If you fail, the door will be sealed once more and you will surely perish! Can you locate the journal, find the treasure and escape the temple before it’s too late? Time is of the essence!
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
PLEASE NOTE! This game is designed for children, and those who are children at heart, so it's perfect for any age. Adults may find this game too easy, so bring the children and let them solve the puzzles! Saving Santa is perfect for families to play together. Parents and kids team up to save Santa in this thrilling holiday adventure. The room has a fun design and there's things to find along the way, remember Christmas is at stake! Our Secret Elves will guide you throughout the game and let you know whether the adults may need to help the youngsters along or keep you informed that they're doing just fine on their own! Escapees MIGHT actually get to meet Santa who MIGHT have a small gift to thank them for saving him!! But don't let on.... Tis the night before Christmas in the North Pole and Santa's elves are loading his sleigh. Santa has spent the last few months reading all of the letters from all of the children around the World and all of the toys have been made! As the toys are being loaded upon the sleigh Santa is having his final few moments with Mrs. Claus when he hears a knock on the door. He wonders who it can be! He answers the door and it's bad news! It’s the evil Mick MacNasty and his gang of evil Christmas thieves who want to steal all the toys and keep them all for themselves! They put a big sack over Santa’s head and kidnap him! As they whisk Santa away, the North Pole is immediately in chaos! Mrs.Claus calls in the one group of children she knows can help! The Worldwide Child Detective Agency. Those clever children are YOU! And you use your connections throughout the World and soon work out that Mick MacNasty has hidden Santa deep inside his house. Mrs. Claus immediately dispatches Rudolf who flies your team to MacNasty’s lair, where you manage to sneak inside. Mick MacNasty has a devious plan to make your task virtually impossible! He’s hidden Santa deep inside his lair and put lot’s of locks and puzzles in your way to make sure you don’t find him! Do you think you can solve the puzzles and find Santa? Or is Mick MacNasty too clever? Work as a team and look for the clues throughout the house. It’s up to you. If Santa doesn’t leave in 60 minutes time, Christmas will never happen!
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics. It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach. When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered! The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime! Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered. Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops. Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late! Do you have what it takes to find the killer before they find you? Time is of the essence!
9 Trefoil Drive Trumbull, CT
2-8 players, 60 minutes, Escapology
The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark. Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
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