Escape Rooms in Leesburg, VA
There are 7 escape rooms near Leesburg, VA.
Escape Room LoCo
Leesburg, VA, USA
1-12 players, minutes, Escape Room LoCo
Leesburg, VA, USA
1-12 players, minutes, Escape Room LoCo
Leesburg, VA, USA
1-12 players, minutes, Escape Room LoCo
Exit Plan
201 Royal SE Suite F Leesburg, VA 20175
4-8 players, 60 minutes, Exit Plan
Description: You awaken to darkness, and realize you are trapped…a captive in a room you cannot see. You scream, but no one can hear you. Or can they? You hear something move. There is someone in there with you. Is it HIM? No, thankfully HE is gone… but HE WILL be back. And you have 60 short minutes to free yourself and your fellow captives from his twisted lair. Join several other victims and try to break free from the deranged serial killer.
201 Royal SE Suite F Leesburg, VA 20175
2-8 players, 60 minutes, Exit Plan
Description: Is the clock ticking or has it stopped completely? The future needs to be altered, but only by meddling with the past. The delicate balance of a dimension-spanning two-time streams is in your hands. One small mistake could alter the very future of your own existence. Choose your actions wisely, it's only a matter of time.
201 Royal SE Suite F Leesburg, VA 20175
2-8 players, 60 minutes, Exit Plan
Description: Earth's nuclear holocaust is over and after several years the air is finally breathable again. The Shelter Network has unlocked the airlock for one hour. If the airlock is not utilized in that hour the Network will assume everyone is dead and seal the shelter forever. It is up to you follow the clues and unravel the puzzles the caretaker created to ensure his safety. In the end, it led to his demise... will it lead to yours?
201 Royal SE Suite F Leesburg, VA 20175
2-10 players, 60 minutes, Exit Plan
Description: You are part of an elite asset recovery team. A key agency asset, a Russian spy turned by the United States Government, has gone missing. Given his access to Secure Compartmentalized Information (SCI), his recovery is paramount to national security. You have one hour to search the agency safe house – his last known location – figure out where he is, and report his whereabouts back to Command.