Escape Rooms in Guayaquil, Guayas
There are 7 escape rooms near Guayaquil, Guayas.
Escapology
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
An old school friend, Lewis Salinger, has tracked you all down through Facebook and invites you on a holiday of a lifetime. You can see by his Facebook profile that he has amassed incredible wealth since leaving school and you’re excited at the prospect of the trip. The invite promises a week you will never forget including picking you up on his private jet and flying you to meet him at his mansion in the Caribbean. However when you get there, your trip turns into a nightmare. Unbeknown to you, the plane is not travelling to the Caribbean at all, but a private landing strip somewhere in South America. On arrival at the mansion, Lewis explains the purpose of your trip and it is not a holiday. It soon becomes apparent that his enormous wealth has not been amassed through legal means. Matters soon turn horribly wrong when your friend explains the REAL purpose of your trip. Promising enormous wealth, he wants you to return to the US with some suitcases he has packed for you. That’s all. No risk he says. In return he will give you (each) a million dollars in cash. No questions asked. His private jet is being prepared for the return journey to the US and will be leaving in one hour. Panic sets in when he gives you an evil look and says: “I’m sorry, but as you’ve come this far, I cannot give you a choice. I appreciate your understanding…”. At that, you are moved at gunpoint into a secure section of the house where you will be prepared and groomed for your return journey. With panic set in you realize you cannot be a part of this evil plan and must effect your escape within the hour. The high security section of the mansion is designed to keep people in, but if you don’t escape you know you run the risk of becoming part of a dangerous drug cartel and could face a life behind bars if caught. You soon realize there’s enough evidence to capture the drug lord once and for all - if you could deliver that evidence to the police back in the US, you could be heralded a hero forever. Act quickly to gather evidence and escape the mansion. You only have one hour before your fate is sealed forever! Will you choose to turn the drug lord in? Or will you become an important member in his operation? The choice is yours to make, and time is of the essence!
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember that night. The next day you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk filled journey to the United States and Britain around the perilous Cape Horn. You quickly realize that you have been fooled by the King of the Crimps, Joseph "Bunko" Kelly and forcefully drafted to work with the ships company of 12 British and 30 Cantonese sailors. Ahead lies months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui. While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises early in the morning.” The crew is starting to prepare the ship to set sail! Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man. Your Captain, Charles Alfred Kellett, is no fool and it will not be easy to escape for he has rigged many obstacles. The risks are high. If caught, you face a lifetime of punishment or worse, you could be hanged! The next 60 minutes will change your life forever. You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics. It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach. When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered! The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime! Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered. Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops. Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late! Do you have what it takes to find the killer before they find you? Time is of the essence!
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved you discover that you are next - and time is running out... In your panic, you contact the American Paranormal Society and they have told you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy. Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands. However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air. Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)! Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out. If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape. Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility. Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. While exploring an abandoned temple in The Lost City, he uncovered a treasure so rare, no man alive had seen it! A sudden gust of wind slams the temple door shut - sealing Tucker and his journal inside! Both were never seen again. Your team of treasure hunters decide it’s time to finish Tucker’s quest. Armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure. In your backpacks you’ve brought all the materials essential for your adventure! You approach the temple confidently, but once inside angered spirits awaken and deem you unworthy of the riches held within. As a test, they grant you 60 minutes to prove your worth. You must work logically, interact with everything you find and solve puzzles to uncover the treasure! If you fail, the door will be sealed once more and you will surely perish! Can you locate the journal, find the treasure and escape the temple before it’s too late? Time is of the essence!
Aventura Plaza | Local 17, Av Las Monjas, Guayaquil 090150, Ecuador
2-8 players, 60 minutes, Escapology
The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark. Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
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