Escape Rooms in Fairfax, VA
There are 22 escape rooms near Fairfax, VA.
Bonds Escape Room
Fairfax, VA, USA
- players, minutes, Bonds Escape Room
Escapology
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
PLEASE NOTE! This game is designed for children, and those who are children at heart, so it's perfect for any age. Adults may find this game too easy, so bring the children and let them solve the puzzles! Saving Santa is perfect for families to play together. Parents and kids team up to save Santa in this thrilling holiday adventure. The room has a fun design and there's things to find along the way, remember Christmas is at stake! Our Secret Elves will guide you throughout the game and let you know whether the adults may need to help the youngsters along or keep you informed that they're doing just fine on their own! Escapees MIGHT actually get to meet Santa who MIGHT have a small gift to thank them for saving him!! But don't let on.... Tis the night before Christmas in the North Pole and Santa's elves are loading his sleigh. Santa has spent the last few months reading all of the letters from all of the children around the World and all of the toys have been made! As the toys are being loaded upon the sleigh Santa is having his final few moments with Mrs. Claus when he hears a knock on the door. He wonders who it can be! He answers the door and it's bad news! It’s the evil Mick MacNasty and his gang of evil Christmas thieves who want to steal all the toys and keep them all for themselves! They put a big sack over Santa’s head and kidnap him! As they whisk Santa away, the North Pole is immediately in chaos! Mrs.Claus calls in the one group of children she knows can help! The Worldwide Child Detective Agency. Those clever children are YOU! And you use your connections throughout the World and soon work out that Mick MacNasty has hidden Santa deep inside his house. Mrs. Claus immediately dispatches Rudolf who flies your team to MacNasty’s lair, where you manage to sneak inside. Mick MacNasty has a devious plan to make your task virtually impossible! He’s hidden Santa deep inside his lair and put lot’s of locks and puzzles in your way to make sure you don’t find him! Do you think you can solve the puzzles and find Santa? Or is Mick MacNasty too clever? Work as a team and look for the clues throughout the house. It’s up to you. If Santa doesn’t leave in 60 minutes time, Christmas will never happen!
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy. Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands. However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air. Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)! Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out. If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape. Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility. Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER! Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why? You overhear the Police being called, but know that, as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive. The only evidence that proves your innocence is hidden in the Mansion... For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass-on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpectedly happen to him! What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes! Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12? Success means freedom, fortune and saving the future of your family... Failure means a life behind bars….. Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics. It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach. When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered! The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime! Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered. Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops. Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late! Do you have what it takes to find the killer before they find you? Time is of the essence!
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember that night. The next day you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk filled journey to the United States and Britain around the perilous Cape Horn. You quickly realize that you have been fooled by the King of the Crimps, Joseph "Bunko" Kelly and forcefully drafted to work with the ships company of 12 British and 30 Cantonese sailors. Ahead lies months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui. While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises early in the morning.” The crew is starting to prepare the ship to set sail! Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man. Your Captain, Charles Alfred Kellett, is no fool and it will not be easy to escape for he has rigged many obstacles. The risks are high. If caught, you face a lifetime of punishment or worse, you could be hanged! The next 60 minutes will change your life forever. You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?
4211 Fairfax Corner E Ave #230, Fairfax, VA 22030
2-8 players, 60 minutes, Escapology
The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark. Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-7 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-10 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-8 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-8 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
4-8 players, 60 minutes, Room Escape DC / Fairfax
Description: You and your task force of detectives have spent months chasing the infamous criminal clown known only as Joker. Your investigation has brought you precariously close to capturing this clever crook, and you’ve grown confident: sure that this final chase will land Joker in ‘cuffs and custody. You were right on his tail, and then… It was a trap! You and your team awake disoriented, in a disturbing basement, chained to chairs. Joker, indulging in the dramatic, has hidden a bomb set to detonate in one hour. The minutes are counting down fast. You and your team will have to rely on collaboration, and your investigative prowess, to free yourselves, disarm the bomb, and escape with your lives.
3949a University Dr, Fairfax, VA 22030, USA
1-6 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-8 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-7 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-24 players, 150 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-16 players, 150 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
8-60 players, 120 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-4 players, 75 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
1-24 players, 150 minutes, Room Escape DC / Fairfax
3949a University Dr, Fairfax, VA 22030, USA
2-2 players, 60 minutes, Room Escape DC / Fairfax
Description: You and your teammate are en route to Earth after your recent close call crashing on and escaping from Venus. As you make your way towards our home planet, you pick up an incoming transmission, where you find out that an asteroid is on course to collide with Earth in a populated area for deadly consequences. Your small craft is the only one close enough to the asteroid to have a chance at destroying it before the collision, though many of your ship’s functions were damaged on your previous mission. Will you be able to repair your ship and figure out how to destroy the asteroid before catastrophe?
3949a University Dr, Fairfax, VA 22030, USA
1-5 players, 15 minutes, Room Escape DC / Fairfax
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