Escape Rooms in Charlotte, NC
There are 36 escape rooms near Charlotte, NC.
Codescape
933 Louise Ave, Ste 201, Charlotte, NC 28204
1-9 players, minutes, Codescape
933 Louise Ave, Ste 201, Charlotte, NC 28204
1-10 players, minutes, Codescape
933 Louise Ave, Ste 201, Charlotte, NC 28204
1-8 players, minutes, Codescape
933 Louise Ave, Ste 201, Charlotte, NC 28204
1-8 players, minutes, Codescape
Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
130 Southside Dr, Charlotte, NC 28217
-10 players, minutes, Escape Tactic
Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-6 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-6 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-6 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-2 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-6 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-10 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
-8 players, minutes, Exit Strategy
4215 Stuart Andrew Blvd, Ste B, Charlotte, NC 28217
1-6 players, minutes, Exit Strategy
Exit Strategy North
9539 Pinnacle Dr Ste 300 Charlotte, NC 28262
1-8 players, minutes, Exit Strategy North
No-Da Escapes
516 E 15th St, Ste 14C, Charlotte, NC 28206
1-10 players, minutes, No-Da Escapes
516 E 15th St, Ste 14C, Charlotte, NC 28206
-8 players, minutes, No-Da Escapes
516 E 15th St, Ste 14C, Charlotte, NC 28206
-6 players, minutes, No-Da Escapes
516 E 15th St, Ste 14C, Charlotte, NC 28206
1-10 players, minutes, No-Da Escapes
The Box
6604 E Wt Harris Blvd, Ste E, Charlotte, NC 28215
0- players, minutes, The Box
Five children have been abducted by the one known as the Puppet Master. The latest news comes from the mother of Timmy who last saw him playing by the old abandoned theater where the puppet master resides. You must sneak into his old abandoned theater and retrieve the boy, but you will only have 60 minutes before he returns.
6604 E Wt Harris Blvd, Ste E, Charlotte, NC 28215
0- players, minutes, The Box
A traitor has been uncovered amongst the time organization. Help us capture him and retrieve all the missing artifacts.
6604 E Wt Harris Blvd, Ste E, Charlotte, NC 28215
0- players, minutes, The Box
Enter the House of Vincent and Margaret Harden, the newest resident of the neighborhood. Explore through their house and follow along the story. But beware, if you uncover the truth you may just find the not so happy ending.
Timed Out
12239 Community House Rd, Charlotte, NC 28277
1-1 players, minutes, Timed Out
Set against the backdrop of three missing police officers, your team’s ability to unravel the story of Precinct will be tested by challenges that require analytical skills, deductive reasoning and collaboration. If you’re successful, you’ll progressively uncover the details behind the mysterious disappearances and seize opportunities to change the outcome of the series of events. But be careful – you’ll need to avoid be pulled into the very things you’re trying to prevent! Optimal Team Size: 5 to 8Difficulty Level: 4.9 out of 5 (Hard)
12239 Community House Rd, Charlotte, NC 28277
1-1 players, minutes, Timed Out
We’re going back to the days of the Wild Wild West partner! There’s valuable family land at stake and your posse will have to race against the clock to prove you’re the rightful heir! But don’t be dadgum fool and blow yourself up with dynamite while you’re at it! Keep a lookout for five special gold nuggets in this adventure that’ll have you scratchin’ your noggin at the local sheriff’s office, sittin’ around a poker table for a spell, and maybe even tickling the ivories of a mysterious old piano at the town saloon. Cowboy boots, chaps and spurs optional. West is perfect for families and teams looking for a fun, collaborative outing. No whiteboards, no heavy analysis, and no crazy number puzzles make it great for those new to escape games, while still being a satisfying challenge for experienced players.Optimal Team Size: 4 to 6Difficulty Level: 3 out of 5 (Medium)
12239 Community House Rd, Charlotte, NC 28277
1-1 players, minutes, Timed Out
For years the world has been wowed by the unique and unexplainable magic of “ Angelica Steele”. She started just like any other magician, obscure and unknown, until one day, her act changed. From that day forward she was the best of the best. Her rise to fame and years of domination in the magic industry did not gain her friends, but did give her a lot of enemies. You and your team received an anonymous tip that the magician is in fact a fraud! With the promise of good fortune, your team has been tasked to uncover the truth by gathering information and learning the secrets behind her magic. Illusion is perfect for families and teams looking for a fun, collaborative outing who have completed a few escape rooms. Optimal Team Size: 6 to 8Difficulty Level: 4.5 out of 5 (Hard)
12239 Community House Rd, Charlotte, NC 28277
1-1 players, minutes, Timed Out
One thousand miles off the African Somali coast, research station Samundra sits on the ocean floor. Here scientists study the undersea ecosystem. But the station has gone dark, and the team is not responding to communications. The condition of the Samundra and its inhabitants is unknown. Your team must descend 1,000 feet to the Samundra, assess its condition and retrieve all records and research to prevent yet another mystery of the deep ocean.
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