Escape Rooms in Beaufort, SC
There are 5 escape rooms near Beaufort, SC.
Every Second Counts
22 Sams Point Way, Beaufort, SC 29907, USA
4-12 players, 75 minutes, Every Second Counts
You have been abducted into the basement of an abandoned mental institution. Desperately trying to escape from the derailed lunatic Edward Grin Jr. Rule for reservation -Must be 13+ years or older with adult supervision- No one under this age groups is permitted. Groups may be restrained, cuffed, bagged or blindfolded. Navigate in dark lighting and or confined areas.Minimum 4 players required
22 Sams Point Way, Beaufort, SC 29907, USA
3-8 players, 60 minutes, Every Second Counts
Madame Masara the local witch doctor was well respected in the community raising her only daughter while caring for the local residents. During the upright of spiritual powers in the south, a local Voodoo King and Coven Witches cast a death spell upon her daughter. Upon the death of her daughter, Masara's powers heightened and so did her anger. She cursed the entire town before her death and casted her own hexes upon the town. The town trembles in fear and the hexes must be broken to rest her soul.
22 Sams Point Way, Beaufort, SC 29907, USA
3-8 players, 60 minutes, Every Second Counts
Christmas is here at last; The elves are busy at work and Santa is preparing to deliver gifts to every boy and girl all over the world. However, some terrible news has arrived on Christmas Eve, Santa’s “Naughty and Nice List” has been stolen but he knows it is not far away. ​
22 Sams Point Way, Beaufort, SC 29907, USA
3-6 players, 60 minutes, Every Second Counts
Norman Black was an adventurous miner who pushed his way across South Dakota to the outskirts of Wyoming and "Struck it Rich" he built a cabin deep in the mountains. Norman has been dead for decades and the cabin is lost. Abandoned before its bounty was harvest, Prospectors and Explores has search for the cabin and its legendary treasures for years. The few who have found it didn't live to tell the tales or reap the riches, or so the legend goes.
22 Sams Point Way, Beaufort, SC 29907, USA
3-8 players, 60 minutes, Every Second Counts
The Dark Lord has risen, and the World is no longer safe. Lord Vul de Mort created a series of Magical objects so powerful that the holder is said to be immune from death. The supreme act of all evil has OCCURRED and his horcruxes are missing. The Daily Profit has expressed its concern about the young wizard's suspicious behaviors within the Defense Against The Dark Arts Classroom Wizards Welcome, Muggles Tolerated...
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